Greenery Help

worldGen

dimension (Int) | condition* | generationChance (Double) | patchAttempts (Int) | plantAttempts (Int)
  • Where condition can be:

    • biome:modid:name (biome:ResourceLocation)
    • type:name (type:BiomeDictionary.Type)
    • anywhere / everywhere

Examples

  • This will generate the plant in the biomesoplenty:pasture biome with a 100% chance, and in any biome with the dry and sparse BiomeDictionary Type with a 50% chance:

    0 | biome:biomesoplenty:pasture | 1.0 | 128 | 64 0 | type:dry | 0.5 | 1 | 8 0 | type:sparse | 0.5 | 1 | 8
  • You can reverse the condition using !:

    0 | !type:savanna | 1.0 | 16 | 64 0 | !type:plains | 1.0 | 16 | 64 0 | !type:beach | 1.0 | 16 | 64 0 | !type:dry | 1.0 | 16 | 64 0 | !type:jungle | 1.0 | 16 | 64
  • Use the keyword anywhere or everywhere to generate the plant in every biome:

    0 | anywhere | 0.5 | 8 | 32
Last modified: 02 September 2024