Overriding Project's Properties
If a project has a property that is not correct (marked with a wrong side or as not redistributable, even though you have explicit permission to redistribute it) you can override it using the config file.
Changing project side to `CLIENT`
Open the config file (
pakku.json) and find a property namedprojects.Use the project slug, name, ID or filename to create a new property in it:
{ "projects": { "jei": { } } }And finally, add the property with the value you want to override.
In our example, we will override JEI's project side to
CLIENT:{ "projects": { "jei": { "side": "CLIENT" } } }
Understanding Project Sides
The side property determines where a project (mod, resource pack, etc.) can run:
CLIENT: Only on the client (e.g., JEI, shader mods, client-side HUD mods)SERVER: Only on the server (e.g., server management tools, server-side optimization mods)BOTH: On both client and server (e.g., most content mods, Fabric API)null(unspecified): Treated asBOTHby default
Impact on Exporting
The side property affects how projects are exported to client modpacks, controlled by the export_server_side_projects_to_client configuration:
When export_server_side_projects_to_client = false (default):
CurseForge:
SERVER-side projects are excluded from the manifestModrinth:
SERVER-side projects are included withenv.client = "unsupported"
When export_server_side_projects_to_client = true:
All projects are included regardless of side (backward compatible behavior)